Michael Ancel uses visual techniques to promote the ideas of good and evil by creating an eerie atmosphere all throughout the game such as the Big chum salmon billboards that post a even barrage of messages designed to life the Hillyans in a postulate of perpetual fear. The uses of colour bound greatly the aspects of good, seen in Jades green, light slanted clothing and in the anti- of aftermath Sections areas of the city whereas the areas where the aliens have infiltrated as well as the important Sections themselves, colours are temperamental and evil, conveying messages of fear and danger. The propaganda seen in Beyond Good and Evil exploits its audiences darkest fears, rendering them useless in armed combat against their prejudiced government. The Camera utilize throughout the game is the pivotal tool in exposing the truth, a device that sees all and tells no lies is the ultimate weapon against the rein in evil. The music sometimes...If you want to touch on a full essay, sanctify it on our website: Orderessay
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